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Implantation of physics engine??


Should there be an implantation of a physics engine into Irrlicht.Net, in that case which engine should be implanted?
Closed Mar 6, 2011 at 4:34 PM by Mattan360
Agreed with Riki2110, Irrlicht.Net is an Rendering Engine, not an game engine


Riki2110 wrote Mar 6, 2011 at 7:02 AM

No absolutely not!
Here are two most important reasons why not:
  • do not waste time --> anyone already using a physics engine can integrate it into a Irrlicht.Net project in no time.
  • do not couple Irrlicht.NET with 3rd party libraries --> dont force the user to use a physics engine of your choice, let him make this decision

wrote Mar 6, 2011 at 4:34 PM

wrote Feb 14, 2013 at 3:11 AM

wrote May 16, 2013 at 8:14 AM